Check out the Devlog #5 Overview Video for Everwind, a first-person pixel-based survival creation game developed by Enjoy Studio. Players can hear straight from the development team on the new ...
Abstract: We proposed a novel optimisation framework for drone-based operations which consists of the optimised Charging Station (CS) grid and the pathfinding heuristics for the drone. The proposed ...
PathFinder3D (Also check out my original PathFinder for 2D games) is an asset that allows for pathfinding on dynamically created levels. I created this asset so I could have an easy to configure ...
Fallout Ghost in the Shell director Mamoru Oshii has played 10,000 hours of Fallout 4 while refusing to do the main quest, build settlements, or travel with anyone but Dogmeat: 'I'd much rather be ...
Indie game developer and publisher Ancient Forge released a new devlog today for their upcoming game Hotel Galactic, as it looks like it's getting reworked. In the video above, the team confirmed that ...
Europe’s imec-hosted NanoIC pilot line is reshaping the landscape with its Pathfinding Process Design Kits (P-PDKs), advanced tools that reconnect academic innovation with industrial application. The ...
For half a century, GPS has been the linchpin of modern mobility. But the U.S. Department of Defense and industry alike are preparing for—and responding to—a world in which reliable access to ...
After the trauma and mudslinging between Krafton and the former management of Unknown Worlds, plus the subsequent delay to Subnautica 2 entering Early Access, it seems life goes on. While some of the ...
There is a new sorting algorithm a deterministic O(m log2/3 n)-time algorithm for single-source shortest paths (SSSP) on directed graphs with real non-negative edge weights in the comparison-addition ...