How Kojima's team pulled of this miracle on PS3.
Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine learning. It is based on the paper "Learning an inverse rig ...
The Camera Inferno tool is a Maya Viewport 2.0 visualisation tool for displaying helpful, dynamic information for pre-vis, post-vis and tech-vis in Visual Effects. This tool differs from other ...
InstaLOD 2026 adds VR delivery optimisation, raytraced viewport shadows, GLTF and USD animation support and new bakers.